Ambrosia Sky Respects The Dead In Ways Video Games Often Lack And Its Refreshing
At an event like Summer Game Fest, where demos and trailers are coming from every direction, the really special experiences are the ones that stay with me long after my demo time has ended. Whether it's the game I try, or the conversation surrounding it, the games I continue to think about days or weeks afterward are the ones I most heartily recommend others explore as well.
For SGF 2025, that game was Ambrosia Sky, the first project from Toronto-based Soft Rains Studio. The brief demo I played seems like a "clean-'em-up" style game like Powerwash Simulator, but the underlying story surrounding those cleanup missions is so interesting and introspective that it has stuck with me ever since. There is a respect and reverence paid to the dead in Ambrosia Sky that video games routinely lack, and I think that respect is going to lead to a very emotional story when the game is complete.
Playing Ambrosia Sky is pretty straightforward: I control a woman named Dalia, who holds the role of "Scarab"--this world's version of a "mortician." She's someone who is tasked with disposing of bodies, collecting mushroom samples around those bodies, and testing them to try and find a way to rid the universe of the invasive fungus. As Dalia, I enter a cluster colony near the rings of Saturn, as I've been assigned a recently deceased man to examine.
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