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Heres How To Make Donkey Kong Bananzas Jump Feel Normal

Heres How To Make Donkey Kong Bananzas Jump Feel Normal

Donkey Kong Bananza is now available, and it appears to be a hit for the Nintendo Switch 2. But longtime fans of other Nintendo platformers like Mario Odyssey may have noticed that something feels ... a little off? Out of place? You can't quite put your finger on it, but something is wrong when you put your fingers on it. It's the jump button.

For DK Bananza, the jump button has been uncharacteristically mapped to the A button by default on the Switch 2, as opposed to the more traditional B button. This is mainly so that the face buttons map to the directions DK punches: X button for upward, Y button for forward, B button for downward. It makes enough sense. But going back to the days of the Super Nintendo, the jump button has almost always been on the bottom of the "diamond" shape of face buttons. So if you just want jumping to feel normal again, there is a way to do that.

From the start menu, go to the fourth menu in a row--Options, with a gear icon--and scroll down to the "DK's Action Buttons" submenu. There you have the option to switch the B/A functions from "Punch downward / Jump" to "Jump / Punch downward." It's not full button mapping but it shows Nintendo recognized that some players might feel more at home with the traditional jump button placement. The downside is that the punch directions no longer correspond to their placements on the face buttons.

Continue Reading at GameSpot
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