Video Game Patents Are Often Used In Bad Faith Says Dev
Last year, Nintendo filed a lawsuit against Palworld developer Pocketpair in Japanese court alleging infringement on the company's patents. The initial battle was over relatively minor aspects of Palworld that were similar to Pokemon. More recently, Nintendo was granted a potentially game-changing patent that “covers the fundamental gameplay mechanic of summoning a character and letting it fight another” in a video game. Now, one of the devs behind Baldur's Gate 3 has weighed in on these types of patents and the intent behind them.
Michael "Cromwelp" Douse, the publishing director of Baldur's Gate 3 developer Larian Studios replied with a since-deleted post on X (via GamesRadar), "These types of patents are too often used in bad faith."
Douse didn't expand on his thoughts beyond that in the now-missing thread, but Nintendo hasn't made any secret of its displeasure with Palworld. The initial lawsuit asked for 5 million yen--which is roughly just under $33,000 in American dollars--for the three patents allegedly infringed upon by Palworld. Kantan Games CEO and video game analyst Serkan Toto previously previously predicted that the lawsuit was designed to force Pocketpair to make a large settlement with Nintendo.
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