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After A Metroidvania About Grief Surgent Studios Is Exploring Acting With Psychological Horror

After A Metroidvania About Grief Surgent Studios Is Exploring Acting With Psychological Horror

Dead Take is not at all what I was expecting from the sophomore effort from Surgent Studios, the developer behind Tales of Kenzera: Zau. Whereas the studio's first title was a great search-action game with an emotional tale about grief set in a Bantu myth-inspired world, Dead Take is a first-person psychological horror game that delves into the untold stories and disconcerting truths that actors face day-to-day in the entertainment industry.

"So, to give you an idea of what this kind of game is, it's a psychological horror escape room, but it's like a reverse escape room. It's not necessarily [about] coming out of the space, but going in," Dead Take creative director Abubakar Salim told me. "[And] the deeper you go, the further in [protagonist Chase] goes into this mansion, the more the secrets are unwrapped and the darker reality [gets]. And that's sort of where I'm playing into [the horror]. There is almost a sense of understanding, but also a sense of disgust."

"[Dead Take is a reaction to] just things that are happening within the industry and what I've kind of experienced, what I've gone through. [While] also pulling from friends' experiences in the industry and talking about it," he continued. "This shift [in genre] is really a reaction, not only tied to what's going on in the world and in the industry, but also with the conversations I've been having with other actors, with other people in the world, both in film as well as in games, and being like, 'Yeah, let's tell this story. Let's do something here. I love horror, we love luring people down a rabbit hole. We flexed that muscle a bit with the Sabulana storyline [in] Zau and so we were like, 'Let's just go full force [in the next game].'"

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