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Judas Creator Sheds New Light On The Games Main Character And Setting

Judas Creator Sheds New Light On The Games Main Character And Setting

Ken Levine's Judas has been in development for a very long time, and it will be his first major project since BioShock Infinite's Burial At Sea DLC in 2014. A few of the gameplay elements we've seen from Judas greatly resemble BioShock's interface. But according to Levine, his team doesn't think of it as a first-person shooter. Instead, he called it a "Judas simulator," since the main character's name is Judas.

"Judas ... understands machines in a way she can never understand people," wrote Levin in a developer's blog shared on PlayStation's official site. "That became her greatest strength… and greatest weakness. We put her in a science fiction world, a colony ship filled with robots--a futuristic setting that makes someone like her extremely powerful. But it's also a world where personal success hinges on how well you can conform to the rules, because dissent would lead to the failure of the mission. That makes her an outlaw, a pariah--a Judas. That tension at the heart of the character came to inform everything about the game, which we stopped thinking of as an FPS and started calling a 'Judas Simulator.' Everything comes back to that core idea of you interacting with the world as Judas."

Levine noted that Judas isn't overly fond of other people, but the game's narrative forces her to pick between three different leaders on the colony space ship called The Mayflower. Players' choices as Judas will determine which of the three will call her an ally, while the others condemn her as an enemy.

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