More Of The Same Ghost of Yotei Devs On Striking A Balance Between Familiar And Fresh
The weight of expectation that Sucker Punch Production is carrying is rather heavy. As one of the few first-party PlayStation games of 2025, many players will be looking to it to scratch the story-driven AAA blockbuster itch that has been out of reach for a lot of the year. But, beyond that, it has the unenviable task of following up the beloved Ghost of Tsushima.
Ghost of Yotei has been kept behind the curtain throughout most of its development, but recently, it had a big showing as the focal point of a State of Play broadcast. Depending on who you ask, they'll either say it looks stunning and has some potentially exciting gameplay evolutions or it looks good... but also very familiar.
That split in perspective isn't surprising to directors Jason Connell and Nate Fox. In fact, that very much is the intent. The challenge, however, is in finding a good balance between the two, which is easier said than done. Following the State of Play, GameSpot spoke to Connell and Fox about the success of Ghost of Tsushima and how Sucker Punch approached its sequel, as well as what players can expect when the game launches in October.
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