Naughty Dog CoFounder Says One Simple Change Made Crash Bandicoot Remakes Worse
The current gaming industry is filled with remakes and remasters; some of them are faithful to their source material, while others are more open to changing things around when needed. It's not too often that the original creator of a remade work speaks about a modern reimagining, but recently the co-creator of Crash Bandicoot took to LinkedIn to give his thoughts on 2017's N. Sane Trilogy--and the "most important 30 milliseconds" worth of change that made a world of difference.
As spotted by GamesRadar, Naughty Dog co-founder Andrew Gavin posted a wide range of thoughts about the modern remasters of Crash Bandicoot 1-3, While he says the games "nailed the visuals" and said they "looked great [and] faithful to the original," in his mind, things went south when it came to jumping--or, as he put it, the team "completely botched how jumping works."

The original game, Gavin explains, read how long the player held the jump button down and measured Crash's jump accordingly--the longer a player held the button, the higher Crash jumped. This mechanic was lost in the N. Sane Trilogy, according to Gavin, and replaced with a system when every jump is always the maximum height possible.
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